![]() I'm not sure that I've ever heard anyone make that distinction before. ![]() ![]() You would never want to use it for video playback, because it will look very aliased.ĢD video games with pixel art, low resolution games which don't use anti-aliasing, or computer graphics, are about the only things where you would ever want to use that type of scaling.Īnd these days, a hybrid approach tends to be better, where a combination of nearest/linear scaling is used to avoid aliasing at non-integer ratios. The assumption should be that video scaling is "upsampled" or "filtered" by default, since that is the behavior of nearly every display and player in existence.Īs I said in my previous post: a display which does basic nearest neighbor scaling, where one source pixel becomes a 2x2 block of pixels, is extremely rare and optional if available at all. "Upsampling" is most commonly used in audio, where sample rate is often a point of discussion.Īs far as video is concerned, it mainly comes up in discussion of "chroma upsampling" - and mostly when discussing SD playback many years ago. Step 3: After video upscaling, you can use the Preview feature in Handbrake to view the effect. Then move the slider of the Quality to the right side to increase the video resolution. Click to shrink.I'm not sure that I've ever heard anyone make that distinction before. Step 2: Go to the Video tab to display all custom options.
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